![]() ![]() “The powerful technology helped us create a better simulation,” says Danny. ![]() The graphical grunt afforded by PS4’s muscular hardware shouldn’t be underestimated – especially when creating an open world game the size of Watch_Dogs. We were a really great match.” “PS4 gave us a chance to dream.” So Sony understood what we were doing with the game. “It was uncanny to see that Watch_Dogs was so close to what Sony wanted to do with the console. “Creating the game on PS4 was fascinating,” agrees Creative Director Jonathan Morin. “Seamless multiplayer within the single player of Watch_Dogs was highly valued between the companies,” explains Lead Game Designer Danny Belanger. Mainly, an easy to understand, personal, immediate and integrated multiplayer. The design pillars that shaped PlayStation 4 (full marks if you can remember all five: Simple, Immediate, Social, Integrated and Personalised) just happened to be aligned with some of the core concepts of Watch_Dogs. ![]() Our recent trip to Ubisoft‘s massive Montreal studio yielded more than just a playtest and some rather surprising titbits - it also revealed that the open world action game and PlayStation 4 are far closer than you realise… “Creating the game on PS4 was fascinating” ![]()
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